cyclists: (Default)
Subdivided Mods ([personal profile] cyclists) wrote in [community profile] subdivided2019-07-14 11:19 pm

week six: mingle

Week Six
16 in Competition

As the sun rises on Monday morning, all participants will find themselves awakening with a sense of purpose. Regardless of where they slept the night before, they’ll find themselves compelled to return to the main meeting hall first thing in the morning.

Approaching the hall, however, they will find a large, swirling mass grey in color looming near the sakura tree. This swirl cannot be approached just yet, but seems to be locked and waiting for something more.

As the last member of the village enters the hall, they will find Lune and Sol at the head of the room. Though they’re together, it’s Sol who speaks up first this time.

"Morning. You've done well purging the corruption in the previous gateway, and we'll be doing the finishing touches ourselves. Thank you for your help. In the meantime, we've got another one for you to explore. It's... kind of huge, so stick together when you can."

When Sol finishes, Lune picks up where they left off.

"Hm... There also appears to be something of a change on the horizon. If you are no longer obligated to those you have been attached to - will you stay by their sides?"

The moment participants leave the hall, they will find that the gateway has changed from grey to white, the opening widening enough for multiple people to step through. The Signs will soon take their leave, and all will remain peaceful once more.

In addition, as the week goes on, everyone will find themselves capable of seeing one another's memories at the simplest form of contact. For those who are closer to one another, they may see a memory the moment they make eye contact, while those who are less familiar may require a slight touch. The memories will feel as though the viewer is experiencing the event themselves.

While it may not be made immediately obvious - there is no partner effect for the week. The houses of the departed partners may disappear, but there is otherwise no bond attaching pairs.



Welcome to your week six mingle! As a reminder, murder proposals are open. We will also have a mini-event this week on Tuesday at 12pm PST.

In addition, ensure that all of your week five private conversations were reported on the page. If you'll be taking anything from locations, please report that as well.
unfriendliest: (suffering but it's fine)

[personal profile] unfriendliest 2019-07-18 03:29 pm (UTC)(link)
[ well he won't argue that. humans are... something. ]

It looks like it didn't end well, this time.
liversandhyenas: 9 (9)

[personal profile] liversandhyenas 2019-07-19 03:01 am (UTC)(link)
You think I can get whatever it is to not attack us? Because I have powers to control animals and what not?

[Not that she's looking forward to trying them on such a dangerous thing. She's a hunter who has attacked dangerous creatures before, but she's not terribly reckless]
unfriendliest: (trademark ookurikara face)

[personal profile] unfriendliest 2019-07-19 02:53 pm (UTC)(link)
If you can control animals, I don't see why you shouldn't be able to. How close do you have to be in order to do that, anyway?

[ like. is it even worth attempting, given how large this thing seems to be? ]
liversandhyenas: 21 (21)

[personal profile] liversandhyenas 2019-07-19 04:54 pm (UTC)(link)
I don't even have to see them!

[Which is an advantage on their favor!]

So if we can keep our distance if we find this creature I'm willing to try. Not that I know what we can do with a big menace like whatever did this. We sure won't be taking one back to the village.

[Grim Eyes, you don't have to take it along, geez]
unfriendliest: (one fear)

[personal profile] unfriendliest 2019-07-21 02:52 pm (UTC)(link)
[ ...oh. he actually looks a little surprised at that. ]

That's... useful. It's worth trying, in case it wants to attack. Could you tell it not to, or just keep it calm until we get away safely? We don't need to risk anyone getting more unnecessary injuries.