Subdivided Mods (
cyclists) wrote in
subdivided2019-07-14 11:19 pm
week six: mingle
Week Six
16 in Competition
16 in Competition
As the sun rises on Monday morning, all participants will find themselves awakening with a sense of purpose. Regardless of where they slept the night before, they’ll find themselves compelled to return to the main meeting hall first thing in the morning.
Approaching the hall, however, they will find a large, swirling mass grey in color looming near the sakura tree. This swirl cannot be approached just yet, but seems to be locked and waiting for something more.
As the last member of the village enters the hall, they will find Lune and Sol at the head of the room. Though they’re together, it’s Sol who speaks up first this time.
"Morning. You've done well purging the corruption in the previous gateway, and we'll be doing the finishing touches ourselves. Thank you for your help. In the meantime, we've got another one for you to explore. It's... kind of huge, so stick together when you can."
When Sol finishes, Lune picks up where they left off.
"Hm... There also appears to be something of a change on the horizon. If you are no longer obligated to those you have been attached to - will you stay by their sides?"
The moment participants leave the hall, they will find that the gateway has changed from grey to white, the opening widening enough for multiple people to step through. The Signs will soon take their leave, and all will remain peaceful once more.
In addition, as the week goes on, everyone will find themselves capable of seeing one another's memories at the simplest form of contact. For those who are closer to one another, they may see a memory the moment they make eye contact, while those who are less familiar may require a slight touch. The memories will feel as though the viewer is experiencing the event themselves.
While it may not be made immediately obvious - there is no partner effect for the week. The houses of the departed partners may disappear, but there is otherwise no bond attaching pairs.

Welcome to your week six mingle! As a reminder, murder proposals are open. We will also have a mini-event this week on Tuesday at 12pm PST.
In addition, ensure that all of your week five private conversations were reported on the page. If you'll be taking anything from locations, please report that as well.
Approaching the hall, however, they will find a large, swirling mass grey in color looming near the sakura tree. This swirl cannot be approached just yet, but seems to be locked and waiting for something more.
As the last member of the village enters the hall, they will find Lune and Sol at the head of the room. Though they’re together, it’s Sol who speaks up first this time.
"Morning. You've done well purging the corruption in the previous gateway, and we'll be doing the finishing touches ourselves. Thank you for your help. In the meantime, we've got another one for you to explore. It's... kind of huge, so stick together when you can."
When Sol finishes, Lune picks up where they left off.
"Hm... There also appears to be something of a change on the horizon. If you are no longer obligated to those you have been attached to - will you stay by their sides?"
The moment participants leave the hall, they will find that the gateway has changed from grey to white, the opening widening enough for multiple people to step through. The Signs will soon take their leave, and all will remain peaceful once more.
In addition, as the week goes on, everyone will find themselves capable of seeing one another's memories at the simplest form of contact. For those who are closer to one another, they may see a memory the moment they make eye contact, while those who are less familiar may require a slight touch. The memories will feel as though the viewer is experiencing the event themselves.
While it may not be made immediately obvious - there is no partner effect for the week. The houses of the departed partners may disappear, but there is otherwise no bond attaching pairs.

Welcome to your week six mingle! As a reminder, murder proposals are open. We will also have a mini-event this week on Tuesday at 12pm PST.
In addition, ensure that all of your week five private conversations were reported on the page. If you'll be taking anything from locations, please report that as well.



A THING;
Plumes of white smoke billow through the air, the sounds of someone panting breaking through the silence. Thick and blinding, the smoke shrouds a figure that darts back and forth, running as fast as they can. As they reach a dead-end, a bright flash appears and a glint of metal catches in the light before the darkness overcomes the scene again.
Without a visible light source, sound is the only sign of life as a crackling, fragmenting splinter pierces the air. The cracks begin slowly, the pace of the breakage growing faster and more frantic before several pieces drop straight down into the dirt.
It's almost anticlimatic…but a closer look brings forth a pair of bright red eyes staring up into the night.
Abruptly, everyone awakens. Though the darkness continues to loom, they are all compelled to make their way to the main meeting hall. Inside, the lanterns are lit with enough of a glow to see a scroll unfurled and draped over two glass boxes. Though the bodies may not be recognizable in the light, the scroll provides an answer.
Julius Kresnik and Cinnabar are dead.
Welcome to your sixth death announcement! As per game schedule, there will be no investigation for clues at this time and even if characters go to explore on their own, it seems that everything has been reverted to perfect condition.
As sunset on Friday approaches, the light will return to the village. With the vague outline of the sun high in the sky, this light will shine brightly for a full twenty-four hours.
Try to sleep through it while you can. Tomorrow's a big day, after all.
LUNE
SOL
no subject
shess eyes the graves for a few moments, before he leaves.]