Subdivided Mods (
cyclists) wrote in
subdivided2019-07-14 11:19 pm
week six: mingle
Week Six
16 in Competition
16 in Competition
As the sun rises on Monday morning, all participants will find themselves awakening with a sense of purpose. Regardless of where they slept the night before, they’ll find themselves compelled to return to the main meeting hall first thing in the morning.
Approaching the hall, however, they will find a large, swirling mass grey in color looming near the sakura tree. This swirl cannot be approached just yet, but seems to be locked and waiting for something more.
As the last member of the village enters the hall, they will find Lune and Sol at the head of the room. Though they’re together, it’s Sol who speaks up first this time.
"Morning. You've done well purging the corruption in the previous gateway, and we'll be doing the finishing touches ourselves. Thank you for your help. In the meantime, we've got another one for you to explore. It's... kind of huge, so stick together when you can."
When Sol finishes, Lune picks up where they left off.
"Hm... There also appears to be something of a change on the horizon. If you are no longer obligated to those you have been attached to - will you stay by their sides?"
The moment participants leave the hall, they will find that the gateway has changed from grey to white, the opening widening enough for multiple people to step through. The Signs will soon take their leave, and all will remain peaceful once more.
In addition, as the week goes on, everyone will find themselves capable of seeing one another's memories at the simplest form of contact. For those who are closer to one another, they may see a memory the moment they make eye contact, while those who are less familiar may require a slight touch. The memories will feel as though the viewer is experiencing the event themselves.
While it may not be made immediately obvious - there is no partner effect for the week. The houses of the departed partners may disappear, but there is otherwise no bond attaching pairs.

Welcome to your week six mingle! As a reminder, murder proposals are open. We will also have a mini-event this week on Tuesday at 12pm PST.
In addition, ensure that all of your week five private conversations were reported on the page. If you'll be taking anything from locations, please report that as well.
Approaching the hall, however, they will find a large, swirling mass grey in color looming near the sakura tree. This swirl cannot be approached just yet, but seems to be locked and waiting for something more.
As the last member of the village enters the hall, they will find Lune and Sol at the head of the room. Though they’re together, it’s Sol who speaks up first this time.
"Morning. You've done well purging the corruption in the previous gateway, and we'll be doing the finishing touches ourselves. Thank you for your help. In the meantime, we've got another one for you to explore. It's... kind of huge, so stick together when you can."
When Sol finishes, Lune picks up where they left off.
"Hm... There also appears to be something of a change on the horizon. If you are no longer obligated to those you have been attached to - will you stay by their sides?"
The moment participants leave the hall, they will find that the gateway has changed from grey to white, the opening widening enough for multiple people to step through. The Signs will soon take their leave, and all will remain peaceful once more.
In addition, as the week goes on, everyone will find themselves capable of seeing one another's memories at the simplest form of contact. For those who are closer to one another, they may see a memory the moment they make eye contact, while those who are less familiar may require a slight touch. The memories will feel as though the viewer is experiencing the event themselves.
While it may not be made immediately obvious - there is no partner effect for the week. The houses of the departed partners may disappear, but there is otherwise no bond attaching pairs.

Welcome to your week six mingle! As a reminder, murder proposals are open. We will also have a mini-event this week on Tuesday at 12pm PST.
In addition, ensure that all of your week five private conversations were reported on the page. If you'll be taking anything from locations, please report that as well.



nonhuman duo
I'd personally be more comfortable on the ground... but what about you, Milla?
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because her line of sight is straight at a dragon. Riding a dragon. Mid-air combat. Camaraderie in the skies--
She snaps back at Shess' voice, pauses, and nods.]
Hm? Oh, oh yes. Of course.
I am ready whenever you are.
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I had a feeling you'd prefer going in the air.
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No, no, it is as you say, Shess—we are better suited to ground-based combat. After all, I have never ridden a dragon before...
[she's clearly trying to be phrase this as a negative, but the nearly-wistful tone makes it seem more as though that would be yet another reason to do something as
insane daredevil stupidas ride a dragon for the first time in combat.]no subject
I take it they don't exist where you're from?
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We have large monsters, some referred to as dragons, yes, but... you cannot ride them.
The only monster I've had the pleasure of being transported upon is a Wyvern. It was quite nostalgic.
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what]
How fast do you run, Shess?
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In that case, I would love to witness your true Sura form!
What incredible power!
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[...]
What if I supported you from air, with an aerial assault?
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[she's pumped.]
I already have one in mind. Will you be riding as well, Shess?
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Let's go, then. It seems those machines are the target.
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[she's been waiting for this.]
Stormfly! Let us ride!
[and holy shit a bigass dragon is showing up now, all squaks and spikes and whatnot.]
no subject
[but, you know, have fun with your new dragon friend, milla.
and with that, sword in hand, he goes to head into the fray. time to head to the nearest machine/take out any vikings in the way!]
no subject
[Sliding into the saddle, she nods to the dragon—and they take off, spiralling lazily over the combat, weaving easily in and out of any projectiles that attempt to come their way. It's clear there's more dragon in control so far than Milla, but she's clearly getting the hang of this—there's a barrage of spikes that take out some vikings priming to sneak up in Shess' blind spot.]
no subject
although he's reduced to more normal levels here, shess is still nothing if not fast, so he's quickly moving ahead—focusing more on weaving through vikings if he can, rather than engaging in a fight. he'll leave the rear to milla.]
no subject
Shess' tactic is becoming crystal clear—and she's happy to follow along. While he may be engaging with anyone he ultimately cannot avoid, anyone who so much as seems to consider engaging with him from a distance is meeting a nasty surprise. Spikes, flames, and after a moment, the dragon seems to tilt to the side—and Milla simply eviscerates an opponent without leaving her seat.]
no subject
though while shess takes down a viking who gets in his way, milla might want to be careful—after all, there are dragons up in the sky as well, and they're hostile as long as the machines are in effect. one, in fact, might be trying to breathe fire at her?]
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because he is. the fire catches her off guard—the heat close enough to actively singe her hair—but Stormfly, at least, is not some visitor to the sky, and banks hard, avoiding further damage.]
Ah!
Yes—let's go!
[she's definitely talking to her dragon. sheathing her blade, her focus shifts wholly. time to take out the trash.
good luck on the ground in the meantime shess!!]
no subject
he does look up, but it seems milla can handle herself fine and it's not like there's anything he can do, so. he'll focus on getting to the machine.]
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