Subdivided Mods (
cyclists) wrote in
subdivided2019-07-14 11:19 pm
week six: mingle
Week Six
16 in Competition
16 in Competition
As the sun rises on Monday morning, all participants will find themselves awakening with a sense of purpose. Regardless of where they slept the night before, they’ll find themselves compelled to return to the main meeting hall first thing in the morning.
Approaching the hall, however, they will find a large, swirling mass grey in color looming near the sakura tree. This swirl cannot be approached just yet, but seems to be locked and waiting for something more.
As the last member of the village enters the hall, they will find Lune and Sol at the head of the room. Though they’re together, it’s Sol who speaks up first this time.
"Morning. You've done well purging the corruption in the previous gateway, and we'll be doing the finishing touches ourselves. Thank you for your help. In the meantime, we've got another one for you to explore. It's... kind of huge, so stick together when you can."
When Sol finishes, Lune picks up where they left off.
"Hm... There also appears to be something of a change on the horizon. If you are no longer obligated to those you have been attached to - will you stay by their sides?"
The moment participants leave the hall, they will find that the gateway has changed from grey to white, the opening widening enough for multiple people to step through. The Signs will soon take their leave, and all will remain peaceful once more.
In addition, as the week goes on, everyone will find themselves capable of seeing one another's memories at the simplest form of contact. For those who are closer to one another, they may see a memory the moment they make eye contact, while those who are less familiar may require a slight touch. The memories will feel as though the viewer is experiencing the event themselves.
While it may not be made immediately obvious - there is no partner effect for the week. The houses of the departed partners may disappear, but there is otherwise no bond attaching pairs.

Welcome to your week six mingle! As a reminder, murder proposals are open. We will also have a mini-event this week on Tuesday at 12pm PST.
In addition, ensure that all of your week five private conversations were reported on the page. If you'll be taking anything from locations, please report that as well.
Approaching the hall, however, they will find a large, swirling mass grey in color looming near the sakura tree. This swirl cannot be approached just yet, but seems to be locked and waiting for something more.
As the last member of the village enters the hall, they will find Lune and Sol at the head of the room. Though they’re together, it’s Sol who speaks up first this time.
"Morning. You've done well purging the corruption in the previous gateway, and we'll be doing the finishing touches ourselves. Thank you for your help. In the meantime, we've got another one for you to explore. It's... kind of huge, so stick together when you can."
When Sol finishes, Lune picks up where they left off.
"Hm... There also appears to be something of a change on the horizon. If you are no longer obligated to those you have been attached to - will you stay by their sides?"
The moment participants leave the hall, they will find that the gateway has changed from grey to white, the opening widening enough for multiple people to step through. The Signs will soon take their leave, and all will remain peaceful once more.
In addition, as the week goes on, everyone will find themselves capable of seeing one another's memories at the simplest form of contact. For those who are closer to one another, they may see a memory the moment they make eye contact, while those who are less familiar may require a slight touch. The memories will feel as though the viewer is experiencing the event themselves.
While it may not be made immediately obvious - there is no partner effect for the week. The houses of the departed partners may disappear, but there is otherwise no bond attaching pairs.

Welcome to your week six mingle! As a reminder, murder proposals are open. We will also have a mini-event this week on Tuesday at 12pm PST.
In addition, ensure that all of your week five private conversations were reported on the page. If you'll be taking anything from locations, please report that as well.



mini-event: night fury.
On Tuesday, the screech of a beast echos through the air, drawing attention back to the gateway.
Early in the morning, a piece of (somewhat slobbery) parchment can be found plastered to the side of the houses.
Weapons and quick lessons shall be provided, along with companions for ease.
Tame the beasts, and bring them home.
On Tuesday, the portal seems to be aflame though perfectly safe to walk through. Stepping through, participants will find that they're no longer entering the peacefully empty village but instead on a boat heading to an island off-shore. The ship cuts through the water silently, breeching through the fog and approaching an icy valley.
Below in the valley, the sound of war can be heard as burly vikings fight one another, axes and shields clanging against one another. Shadows loom around several of them, flickering darkness curling in tendrils as they fight on. Though the vikings appear to be the target, it's not them that require attention. As the valley comes into view and opens up, dozens of winged, fire-breathing creatures soar through the air, diving and attacking with little prompting. Dragons of all shapes and sizes soar and dodge attacks, ruthless and unrelenting as they turn to snap and attempt to kill anyone who gets too close. Scattered across the battle field, rusty machines begin to generate a thick, acidic green smoke to trap any dragon that gets too close and gain control of their mind, turning them on any human who attempts to stop them. Cutting off the source of hypnosis by breaking apart the machines will help the dragons gain some clarity, but vikings will work quickly on foot to intercept your path. Swords, shields, and even a mace or two can be found if you look enough. Arm yourself, and fight through to break the poisonous capsules and take out the guards.
But it's not just a war that must be fought. For those who are more strategic and less combative, a team of strong-willed dragons will be at the ready for an aerial rescue. Mount these creatures and take flight to round up newly freed dragons and bring them back to their home in the village. Leaving the battlefield behind, other dragon-riders will follow and pursue through the skies. Learn to control your dragons, fly your way through the biting winds and snowy weather, and finish off the vikings chasing them down to break the dragons free from their enslavement.
Lucky for you? There's a guide strapped to each creature's saddle with tips, information and battle strategies to help you learn how to train your dragon.
Best of luck.
npc.
Break the hypnosis and get them out of here! Toothless and I can take care of the rest.
[The dragon, Toothless, makes a sound of agreement as he lowers them closer to the battle. Looks like this man is your chief for the day. He'll be around to answer questions, give directions, or rattle off useless dragon facts to help in battle.]
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[she may be casually admiring toothless.]
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For tactical battle? Can't go wrong with a Deadly Nadder. Good for long-range attacks, and the hottest fire of any dragon out there. Not to mention the spikes.
[Also, he's biased. He's absolutely biased and he looks around as if looking for a particular dragon.] They're also really, really smart. You can almost communicate with them without even speaking.
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A Nadder, was it? [She's already looking around, as if the dragons are going to have names written on them.
Oh, but he said they're super smart??]
Will one come if I call it?
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Call for Stormfly. And be prepared.
[Is he concerned about why his girlfriend's dragon is here but not his girlfriend? Not entirely, it's possible he assumes she's in battle somewhere. That would make sense.]
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mod notes.
Please feel free to injure your characters and NPC dragons/vikings as you see fit! The link provided is a list of all possible dragons and dragon behavior. While mind-controlled, the dragons are more vicious but once the control is broken they can be flown back to the island and even ridden.
Lastly, in order to earn prizes from this mini-event, please report them here! In order to keep a scroll, please include a thread that a ) involves either fighting off vikings/dragons and working to break one of the gas machines, or flying and focusing on aerial combat and b ) has 15 comments from everyone involved in the thread! Threads can be a max of three people, and like previously, two additional, larger prizes will be RNGed to two random groups that turn in their thread.
And of note: starting Wednesday, the dragons can be found hanging around in the gateway for the rest of the week. Feed them, train them, shoo them away from the sheep...they'll be happy to be home.]
a nobody and a vampire walk into a dreamworks film
but she'll glance at val. ]
... I guess we were right.
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[Val has the sword he's had on him since the very beginning.]
Let's go after those machines.
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[ well, they can march onward then while trying not to die immediately.
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Can you fight, Namine?
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Julius has been teaching me how to defend myself.
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nonhuman duo
I'd personally be more comfortable on the ground... but what about you, Milla?
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because her line of sight is straight at a dragon. Riding a dragon. Mid-air combat. Camaraderie in the skies--
She snaps back at Shess' voice, pauses, and nods.]
Hm? Oh, oh yes. Of course.
I am ready whenever you are.
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I had a feeling you'd prefer going in the air.
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No, no, it is as you say, Shess—we are better suited to ground-based combat. After all, I have never ridden a dragon before...
[she's clearly trying to be phrase this as a negative, but the nearly-wistful tone makes it seem more as though that would be yet another reason to do something as
insane daredevil stupidas ride a dragon for the first time in combat.]no subject
I take it they don't exist where you're from?
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a romantic date
Ugh, these are always so heavy. Even the light ones. I just wanna swing it around like in the movies, but it's tiring!
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[ Or maybe she has a sword that's too big for her? Either way, his tone is light as he quips while adjusting his cuffs: ]
Or. Maybe it might just feel better in motion.
[ smashing up stuff for a good cause always makes someone feel better, right. ]
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Hmm... A little better!
[ Swooshing it like that is not going to be effective, even a little bit. ]
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... You sure you don't want to opt for one of my daggers instead?
There's also always the option of riding a dragon and providing air support, all things considered.
[ She likes big monsters, right. ]
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emma & north
... Right on schedule, as always.
[Tuesdays are cursed.]
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[She has a mace. It's fine.]
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[A small frown.]
You ready?
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